Games Concept Design – Game Designer Tools

Game design is perhaps one of the most exciting areas of media design. Character design, rendering of locations, props, buttons, and game icons, complete immersion in the era and history of the game – all these provide great opportunities for the designer and his imagination.

Design work in the field of game design begins with the development of a design concept. The conceptual solution of a game or film refers to such a phenomenon in art and design as concept art. Concept art is a direction in art, the purpose of which is to convey the idea of ​​work. Concept art is a key detail at the initial stage of creating a multimedia product, such as a movie, game, or commercial. Concept art can generally be called a sketch that the artist made before creating the picture.

What Is Concept Artwork?

Concept art is developing an idea for something: item, location, character – whatever. There is an element of concept art at almost every game development stage. First comes an idea and a basic idea of how the game will look: the general atmosphere, lighting, and 3D assets (objects that make up the game’s content). New assets will be added in the future – they also need to be invented.

When the game is almost assembled, it is often analyzed and thought about what can be improved there. And these improvements will again be a place for concept art and the best project.

Design Services

Design is a detailed description of the concept. At this stage, the team describes the implementation of all variables. As they break down each part of their concept, they will again ask questions and run into problems. And they will have to be dealt with to understand better the system of concept design for animation and games.

Concept Game Art – Visualization Foundation

Silhouette sketches are a valuable and necessary part of any artist’s work, and they are needed to understand and convey the general characteristics of the character. The silhouette is a foundation for further design; it makes the main difference.

When inventing your character, you need to foresee the attitude of the future viewer to the hero. So, for example, a fairy can be evil and kind, stupid and wise, old and young, clumsy or prim. For a more vivid example, we offer to check this game’s concept design and explore a wider range of concepts and characters.

Concept Artist: Characteristics Of A Good Specialist

There is no single price list for the services of artists; it all depends on the amount of work, the experience of the specialist, and the time spent on creating the material. Creating concept art for one character takes about 36 hours. Make sure that the artist’s style matches the games concept design and genre.

Style Variety of Games

With the development of small companies producing browser games and mobile applications, the profession of a digital artist has become widespread. The task of a concept artist is to create a virtual world with various non-contradictory elements. Many directions and styles have appeared in modern graphic design thanks to computer games.

The basic principles of concept art companies (composition, balance) are the same everywhere, but there are some nuances. For example, when creating a character, artists must come up with appearance, clothes, a story, character, and facial expressions. And when creating an environment, it is important to pay attention to the mood that the location sets, to think over the entrances and exits and how it will all be played.

This is not to say that creating characters is easier than the environment (or vice versa); these specializations are parallel.

Game Settings

The unified development of concept art and computer graphics led to the emergence of real traditions and real clubs. So, films and games in the style of fantasy and history influenced the emergence of themed clubs. It is also customary to highlight the types or themes of games:

  • fantasy;
  • historical;
  • space;
  • mythological;
  • post-apocalyptic;

Concept Development

The work begins with the search for a silhouette, and several different options are created. And as a rule, the first sketch will not be the best, but it will be the starting point for further research. Combining early ideas with new ones, the artist comes to something unreal, modernizing and improving the idea. This is done to:

  • show the nature of the character;
  • emphasize successful moments, refine them;
  • remove excess;
  • make the image more thoughtful and collected;
  • think over different poses for concept art.

Having decided on the silhouette and volumes, the concept designer divides the object and outlines important design elements and large eye-catching elements – whether the hero will wear a tight outfit or a multi-layered dress, light shoes, or over-the-knee boots, put on a hat or bandage. Next, concept artists draw details and accents: highlighting texture, fabric characteristics, and cut.

Why Concept Artists are So Important

The concept is the first step in creating game content. Other participants in the process are repelled by how a character or location should look: 3D modelers, VFX artists, and animators. And to come up with this design is the task for concept artists.

The concept artist is about the idea, and the 2D/3D artist is about the finished illustration, where all the details are drawn. In a concept, as a rule, such a thorough drawing is not needed; even a sketch will do. The main thing is to show the idea. A 2D/3E artist, on the other hand, creates a detailed picture.

Conclusion

Video game concept art is a whole business industry that employs many highly qualified specialists in the company – programmers, scriptwriters, and artists who participate in concept development, and all this under the guidance of an experienced art director.But there is a special category of concept art companies without whom creating a modern complex computer game is simply impossible – this is a concept artist.

A concept artist creates and animates characters in computer games and invents and designs the environment – landscape and buildings. Ultimately, it depends on whether the game will be in demand and whether users will like it.